Getting Started with the Native Library
To use the Geode Native Library for developing Geode client applications:
- Obtain a distribution of the Native library and install it on your development platform.
- Set up your development environment with the tools you need, such as a compiler and an OpenSSL security library.
- Establish access to a new or existing Geode cluster.
- Write your client application using the Geode native library to interact with the Geode server.
You will need some essential tools, such as a compiler and a linker. Your compiler must have access to the Native Client header files, and the linker must have access to the Native Client libraries. The header files and libraries are located in the Native Client installation directory.
As you develop your application, you will need access to a Geode cluster. Your client application connects to a Geode cluster by specifying the address (host name or IP address) and port number of one or more locators, and the name of a region that also exists on the cluster. The client API establishes a pool of these network connections for your client application to use.
You can choose whether to use a large, remote, production-quality cluster; a small, local, development cluster; or something in-between, such as a testing or experimental lab installation.
To connect to a server, your application must follow these steps:
- Create a cache, setting characteristics of interest (for example,
- Use the cache to create a named pool of network connections, specifying the hostname and port for at least one server locator.
- Instantiate a region of the desired type (usually PROXY, sometimes CACHING_PROXY) and connect it by name to its counterpart on the server.
Once the connection pool and the shared region are in place, your client application is ready to share data with the server.
Server Connection: .NET Example
Create a cache and set its characteristics:
var cache = new CacheFactory() .Set("log-level", "none") .SetAuthInitialize(new ExampleAuthInitialize()) .Create();
Use the cache to create a named pool of network connections, specifying the hostname and port for the server locator:
cache.GetPoolManager() .CreateFactory() .AddLocator("localhost", 10334) .Create("pool");
Instantiate a region of the desired type and connect to the pool by name:
var regionFactory = cache.CreateRegionFactory(RegionShortcut.PROXY) .SetPoolName("pool"); var region = regionFactory.Create<string, string>("example_userinfo");
See the Geode User Guide section Configuring a Client/Server System for more details.
The .NET App Development Walkthrough describes how to set up a native client development environment using CMake.
The Geode Client build provides a set of programming examples to help you understand the client API.
examples directory contains CMake files and a
cpp subdirectory containing C++ examples.
The Windows build also includes a
dotnet subdirectory containing C# examples.
CMake files are located at each level of the directory structure to allow examples to be built individually or in groups.
The directory structure resembles this hierarchy (some entries are omitted for clarity):
MyProject/ cmake/ CMakeLists.txt examples/ BUILD-EXAMPLES.md CMakeLists.txt CMakeLists.txt.in cmake/ cpp/ authinitialize/ continuousquery/ dataserializable/ functionexecution/ pdxserializable/ pdxserializer/ putgetremove/ remotequery/ sslputget/ transaction/ dotnet/ authinitialize/ continuousquery/ dataserializable/ functionexecution/ pdxautoserializer/ pdxserializable/ putgetremove/ remotequery/ sslputget/ transaction/
BUILD-EXAMPLES.md file for detailed instructions on building and executing the examples,
and read the source code to understand how the examples are constructed.
See Put/Get/Remove Example for sample code showing the basics of how a client application connects to a Geode cluster and performs basic operations on a remote server.